Evan, Article Creation and Display Prototypeing In Engine


For my prototype, I wanted to test how we could most efficiently create and store articles in our game. Since our game will need a lot of article content to remain interesting, Finding a easy and intuitive way for people working on the game to write and read articles is essential.

The secondary focus of my prototype was to test what visual styles would work the best with our game. For this prototype, I went with a de-saturated, realistic tone that I think helps players focus on the content of the article instead of the background, while still remaining pleasant to look at.

For the prototype, I made a scriptable object for the articles called an "ArticleObject". Each article object holds important information like its ID, Type, Author, Body Text, Headline, etc. These scriptable objects can also just be created by right clicking in the asset folder, making them easy to make, edit, and remove. I even found out how to expand the window to enter strings, to allow us to add line breaks and such.

These article objects can then be dragged and dropped into the paper prefabs to have that paper use the information from the given article as such:

I think this prototype was very useful and turned out pretty well. If we decide to use a system like this to display and store our articles for the final game,I think it will be much easier to make more content faster. I also wanted to test the error highlighting in this prototype but didn't want to over scope it.

ArticleObject script below:


Files

EV_NewsDayPrototype_UnityProject.zip 4.1 MB
6 days ago

Get Design Practice 3 - Newsday

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